
Place an additional guardhouse as far down as possible along the road going South-West from your castle. Get an idea where the two closest serpent nests to your castle are situated (North and East), and at the very beginning, build a guardhouse as close as possible to each. Some tips for people having trouble with the dragon level. However, from memory wizards aren't even present in the rat king mission. So you can gimp your heroes level-wise if you give them powerful weapons. Why? Because in Majesty 2, experience is gained per hit (or if healers, each time they heal something), regardless of how powerful that hit/heal is.
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I'd also chip in don't upgrade weapons unless need be or you are approaching the end of the mission, instead make more guilds, but upgrade armor if heroes are struggling. Also in agreement with not buying potions to sell from the magic bazaar, and the reason why.
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Same income as a nearby trading post, and pays itself off in 13 days, plus it's magical so if there are some weak units around it might "tank" them. If I have 10000, no brainer, wizard's guild and magic bazaar as well. If need be because your heroes are idiots throw up a fear flag north of your palace, but try to avoid it.Īs for hotsoupemperor's advice, if you only get 5000 gold I tend to hold off on building mages guild, magic bazaar and upgrade, and instead get the 4 basic guilds up (warrior, rogue, ranger, cleric). Build everything south of your palace so he tends to target it. With the dragon Rafnir he follows a pattern, that is leave lair, fly out for certain length of time, fly back. I remember a couple of times I did that mission and actually killed king rat before getting the cheese, my heroes just whittled him down every time he popped out. Once you have your rangers and rogues up and active with a marketplace so they can get healing potions I tend to build clerics to assist with healing, then another rogue and ranger guild, then warriors, then build up. Build one at a time so your slow peasants actually get some meaningful work done on it. Plus build one tower at a time to cover the sewer entrances, king rat tends to either shoot the nearest taxman or the tower, then your heroes if neither are nearby.

Building the guilds in the SE quadrant iirc gave the best outcome.

Been a while since I've done the rat king quest, but rangers and rogues are your friends, and poison oil upgrade from the thieves guild is useful, as even when your heroes are running away the rats are still getting damage (assuming your heroes at least put one hit into them), plus they are weak enough that it does kill them often.
